Ongoing Evidence of Implementation - tiering in math
Problem solving easily lends its self to tiering. Our DI lead teacher taught this lesson. In this example, students had to use pictures, numbers and words to figure out the problem. Students used manipulatives and there was a challenge portion to the problem.
An example of a math game during work stations. Students are practicing number recognition and greater than/less than.
Another example of a math game where students were subitizing dot patterns (dice) to 6.
Students are grouped by ability for math work stations. In each box are a number of games that are also tiered by ability. In small groups, students come to the kidney table to work on concepts and problems solving (guided math).
This is a doubles game where students roll the dice, double the number and cover the sum. The first to cover all the answers wins the game. Some students have been doubling to 6 and some students to 9. There is also an anchor chart of the doubles facts that students can refer to if they need help.